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Let us know you better Full Name. Submit Later. Profile Successfully Updated. This Email ID is already registered. Submit or click Cancel to register with another email ID. We recommend upgrading new projects with 3D requirements to this version, and establishing contact with us in forums and other channels. Our responsible 3D partners will provide relevant support.

We will be releasing v2. In the previous version, v2. The addition of 3D features can greatly enrich the expressiveness of 2D games, reduce the resource overhead of 2D games, and bring more imagination and ideas to expand games.

However, it should be emphasized that the target users of Cocos Creator is still 2D game development, and the 2D game is still the core service of Cocos Creator 2. We will continue to optimize the development experience and basic performance of 2D games, and gradually increase the 3D functions suitable for integration into 2D games. This is not the first time Cocos has upgraded the engine from 2D to 3D. A few years ago, Cocos2d-x expanded to the 3D space and accumulated a lot of experience.

It also produced a very good game concept like Sword and Home. However, at that time, 3D functions were piled up on a very heavy 2D renderer, and there was no editor support. It was not widely recognized by the market. In v2. Also, the performance has been greatly improved. We recommend upgrading new projects with 3D requirements to this version, and establishing contact with us on our forums. This allows us and our 3D partners to provide support. In particular, currently v2.

When needed, you only need to click the 2. After switching, you can edit the z axis. See 3D Node. Like Node, Camera is also divided into two modes. When you add a Camera component to a normal 2D node, it becomes a 2D Camera. Currently, Cocos Creator supports importing 3D model formats for a very wide range of.

The process of importing is very simple, just drag the. After the import is completed, you can see that the imported model is a folder that can be expanded in Explorer. When importing the model, the editor will automatically parse the content of the model and generate a Prefab , a Grid , a Bone Animation and other resources. See Import Models. Mesh Renderer is used to draw grid resources. See Mesh Renderer. The Skeletal Animation component inherits from the Animation component. The Skeletal Animation component is not much different from the Animation component.

The exception is the Skeletal Animation component uses a clip that can only be a Skeletal Animation clip. See Bone Animation Component for details. For more 3D instructions, please consult the documentation 3D System. If the atlas has not changed, the results of the last build are used. Between v2. If the previous color or opacity cannot be batch processed, sliced and non-sliced share the same texture and cannot be batched. The problem that the opacity 0 node still occupies the draw call is solved.

The purpose of the Open simulator debugger panel option is to automatically open the debug window when the simulator previews the project. The Wait for debugger connect option is used to suspend the boot process until the debugger connection is complete for debugging the load process. The compression required by the texture can be set directly in the editor, and Cocos Creator will automatically compress the texture when the project is published. Exporting multiple image formats simultaneously on the web is supported.

The engine will automatically download the appropriate format according to the different browsers. See Compressed Textures for details. See the v2. Since v1. Most projects are not affected, but some projects may receive some warnings. For details, please refer to v1. After downloading v2. It is strongly recommended that all 2.

Thank you for the feedback from developers through the community, GitHub, Cocos technical services and other channels.

For the player, they are allowed to try the game before deciding to download the full version of the game, which greatly saves their device storage space.

Google Play Instant offers a higher APK size limit 10MB , support for progressive downloads for both executable code and game assets, allowing developers to use the NDK and game engine with existing toolchains. In order to make instant apps and games easier to build, as a Google Play Instant technology access partner, in May of this year, the Cocos engine began to do integration testing with Google and beta users of the Cocos community.

Developers only need to select Google Play Instant as the publishing platform to automate all technical docking of the Google Play Instant platform.

The output is compatible with Google Play Instant. Technically-standard games, quickly launched on Google Play Instant for testing, greatly reducing development costs. Compared to v1. In addition, v1. See Code Subcontract Loading. At the same time, v1. If your project is planned to be upgraded to v2. Starting with v1. If the developer has other needs, you can manually modify proj. Some developers have encountered some annoying problems in the process of upgrading the project.

We collect and do our best to solve these problems in v2. In addition to greatly improving the stability and the friendliness of project upgrades, this version also brings new open data domain solutions for WeChat games to developers, greatly improving the performance and flexibility of open data domains.

We collect and do our best to solve these problems. Now we will bring you the 2. In addition to greatly improving the stability and the friendliness of project upgrades, this version also brings developers a new Open Data Domain solution for WeChat games, which greatly improves the performance and flexibility of open data domains. A large number of private and non-core APIs for v1.

See the upgrade guide for details. It is recommended that all v1. This version is not an alternative to v2. As the last major version before v2. Good quality is important to us. Thank you very much for the feedback from developers through the forum, GitHub, Cocos technical services and other channels. Let us look forward to the upcoming 2. After a large-scale underlying refactoring and a two-month stability iteration, Cocos Creator v2. The core goals of the Cocos Creator v2. In order to accomplish this goal, we completely rewrote the underlying renderer, which structurally guarantees performance improvements and upgraded rendering capabilities.

At the same time, in order to ensure that user projects can be upgraded more smoothly, we have almost no changes to the API of the component layer. In addition, 1. This will break through the 4MB limit of WeChat's first package and increase the game loading speed. See [Code Subcontract Loading] for details. Most projects are unaffected, but some projects may receive some warnings. See the [v1. It is recommended to select Cocos Creator v1.

It mainly improves the support for WeChat games and QQ play. It is recommended that all 1. Thank you very much for the feedback from developers on the forums, GitHub, Cocos technical services and other channels. This release mainly improves the support for WeChat games and QQ games.

If you release on WeChat or QQ it is recommended that you upgrade to this release. The detailed changes are:. QQ is still playing in the grayscale test, developers also need to obtain internal testing qualifications for development, and only supports compiling on Mac for the time being. In addition, our adaptation work for QQ has not been completely completed yet.

The following modules are currently not supported:. The above functions are expected to be supported one by one in future updates. We will also continue to closely communicate with the Play engineers and continue to optimize the fitting effect. As of March 14, , Facebook officially launched the Instant Games platform , worldwide, giving all developers an equal chance to enter and expand their overseas markets. Many game studios have chosen Cocos Creator as their game development engine.

Rapid development and continuous iteration make Cocos Creator the perfect choice. It has already formed a competitive advantage in the field of small games.

The Cocos Creator editor is a powerful tool for developers to create excellent content and innovative games. Cocos Creator is the best tool to create Facebook Instant Games. The Cocos team is familiar with the workflow of online games and the requirements of the Facebook Instant Games platform. In order to help game studios successfully release their games on the Facebook Instant Games platform , and help them seize the opportunity opened up by the huge overseas HTML5 market, the engine team continuously worked overtime.

Cocos Creator 1. Cocos Creator provides major features including:. For more detailed technical documentation please refer to this link. Developers are also required to obtain internal beta qualification in order to develop, and currently only support compiling on Mac. In addition, our adaptation work on QQ Play has not been completely completed yet. The following modules are still not supported at present:. Once again, to answer questions about the 3. If the current 2. If you are sure to upgrade, you can use the 2.

This tool will support the perfect import of old project resources and the auxiliary import of codes. For detailed upgrade instructions, please refer to Upgrade Guide. If developers encounter difficulties during the upgrade, please feel free to give us feedback and we will try our best to assist.

Stack Changes Upgrade the Electron version of the editor to It is recommended that all M1 users upgrade to obtain better performance. Affected by the Electron update, a small number of editor plug-ins may be affected. Please refer to the upgrade instructions for details. Upgrade the Gradle version of the Android project to version 4. See the upgrade instructions for details. Editor Fix the problem that the scene data may be overwritten by clicking Save when Prefab is opened Fixed the problem that the memory will continue to grow if there is no scene switching operation when refreshing the script in the editor, thanks to isilent Fixed the problem that MD5 of some files may be changed after repeated construction Fix Some third-party plug-in ui-section headers in ui-section in 2.

Thanks to ztyys [ ] Fix the problem that the Mask component is invalid when adjusting the node size at runtime [ ] Fix the redrawing problem of Graphics Bezier curve, thanks caogtaa [ ] Fix EditBox in PhoneNumber mode, the mouse wheel causes the number to be negative, thanks wanghaha [ ] Upgrade Tips As Cocos Creator 3.

For new projects, it is recommended to use version 3. We will continue to optimize the development experience and operating efficiency of 3. Shoot bubbles from her incredible bubble cannon, match 3 bubbles of the same color to pop, and save Baby Chicks from wicked Mr.

Solve well-designed levels with various game modes to bring ripe crops to the CoCo family for their Harvest festival. Every day of your life is like Thanksgiving with CoCo the mother pink hen who is a nice cook! Fox, and more! Don't forget to claim wonderful rewards! Which special prizes await you?! Pop the boring time with CoCo's magical ball shooter. No internet connection is required. No wifi is needed as well! Payment will be charged to the registered credit card to your iTunes Account that you use to make the initial subscription purchase.

The subscription automatically renews unless canceled at least 24 hours prior to the end of the current subscription period, which means that your account will be charged for the subscription renewal at the moment. You may your subscription activity on your Account Settings after the purchase.

Any unused portion during a free trial period, if offered, will be forfeited when you purchase a subscription, where applicable. I enjoy the game tremendously but I must say it crashes quite often. Additional terms Terms of transaction Coco license terms. Seizure warnings Photosensitive seizure warning. Report this product Report this app to Microsoft Thanks for reporting your concern. Our team will review it and, if necessary, take action. Sign in to report this app to Microsoft.

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