Yes, they have just released a new DLC that allows the crossover that you possibly did not imagine would happen. Yes, on the occasion of the 30th anniversary of Sonic, Sega and Mojang have joined forces to launch this DLC downloadable content for Minecraft that will allow you to play with the blue hedgehog in a way that until now you would not have imagined.
And it is not only Sonic, but also everything that is that iconic universe through which he moves looking for rings. All with the particularity of being created based on Minecraft blocks, which gives the proposal a very particular style.
JDownloader at Cebit Limited Shirts Navy Blue. Beta 0. We're Hiring! Plugin out of date? BETA 0. JDownloader's next Developer! New Translation Editor. Update Server Down. Virus in Kikin? False Positive! Beware that if you use this sample as the basis for your own implementation, it requires that you declare the byte size of your expansion files in the xAPKS array.
Before publishing your app, there are two things you should test: Reading the expansion files and downloading the files. Before you upload your app to Google Play, you should test your app's ability to read the files from the shared storage. All you need to do is add the files to the appropriate location on the device shared storage and launch your app:.
For example, if your package name is com. Plug in your test device to your computer to mount the shared storage and manually create this directory. For example, regardless of the file type, the main expansion file for the com. The version code can be whatever value you want.
Just remember:. Because your app must sometimes manually download the expansion files when it first opens, it's important that you test this process to be sure your app can successfully query for the URLs, download the files, and save them to the device. To test your app's implementation of the manual download procedure, you can publish it to the internal test track, so it's only available to authorized testers.
If everything works as expected, your app should begin downloading the expansion files as soon as the main activity starts. Note: Previously you could test an app by uploading an unpublished "draft" version. This functionality is no longer supported. Instead, you must publish it to an internal, closed, or open testing track. Updating Your app One of the great benefits to using expansion files on Google Play is the ability to update your app without re-downloading all of the original assets.
Because Google Play allows you to provide two expansion files with each APK, you can use the second file as a "patch" that provides updates and new assets. Doing so avoids the need to re-download the main expansion file which could be large and expensive for users. The patch expansion file is technically the same as the main expansion file and neither the Android system nor Google Play perform actual patching between your main and patch expansion files.
Your app code must perform any necessary patches itself. Note: Even if you only need to make changes to the patch expansion file, you must still update the APK in order for Google Play to perform an update. If you don't require code changes in the app, you should simply update the versionCode in the manifest.
As long as you don't change the main expansion file that's associated with the APK in the Play Console, users who previously installed your app will not download the main expansion file. Existing users receive only the updated APK and the new patch expansion file retaining the previous main expansion file.
Content and code samples on this page are subject to the licenses described in the Content License. App Basics. Build your first app. App resources. Resource types. App manifest file. Device compatibility. Multiple APK support. Tablets, large screens, and foldables. Build responsive UIs. Build for foldables. Getting started. Handling data. User input. Watch Face Studio. Health services. Creating watch faces. Android TV. Build TV Apps. Build TV playback apps.
Help users find content on TV. Recommend TV content. Watch Next. Build TV games. Build TV input services. TV Accessibility. Android for Cars. Build media apps for cars. Build navigation, parking, and charging apps for cars. Android Things. Supported hardware. Advanced setup. Build apps. Create a Things app. Communicate with wireless devices. Configure devices. Interact with peripherals. Build user-space drivers. Manage devices. Create a build. Push an update. Chrome OS devices.
App architecture. Guide to app architecture. UI layer. Architecture Components. UI layer libraries. View binding. Data binding library. Lifecycle-aware components. Paging Library. Paging 2. Data layer libraries. How-To Guides. Advanced Concepts. Threading in WorkManager. App entry points. App shortcuts. Support Android TV. Support Chromebooks. Multi audio or subtitles tracks selection.
Multi-core and full hardware decoding. Gestures, headphones control. Audio equalizer and filters.
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